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	<title>Comments for kickingbear</title>
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	<link>http://kickingbear.com/blog</link>
	<description>intermittent.</description>
	<lastBuildDate>Wed, 14 Oct 2009 03:48:26 +0000</lastBuildDate>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by cweagans</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-701</link>
		<dc:creator>cweagans</dc:creator>
		<pubDate>Wed, 14 Oct 2009 03:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-701</guid>
		<description><![CDATA[&lt;p&gt;I think the technology is kind of cool, but the argument that Flash on the iPhone is a good step for video games is completely wrong.&lt;/p&gt;

&lt;p&gt;We&#039;ve had a great video game development tool chain for a couple of years now that currently supports building for Windows, Mac, iPhone, and the Wii. Disclaimer: I don&#039;t work for this company. I just think it&#039;s better than what people are proposing to do with the iPhone target for Flash. The name of the software is Unity (http://www.unity3d.com)&lt;/p&gt;

&lt;p&gt;Great post.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>I think the technology is kind of cool, but the argument that Flash on the iPhone is a good step for video games is completely wrong.</p>

<p>We&#8217;ve had a great video game development tool chain for a couple of years now that currently supports building for Windows, Mac, iPhone, and the Wii. Disclaimer: I don&#8217;t work for this company. I just think it&#8217;s better than what people are proposing to do with the iPhone target for Flash. The name of the software is Unity (<a href="http://www.unity3d.com" rel="nofollow">http://www.unity3d.com</a>)</p>

<p>Great post.</p>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by genglish</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-685</link>
		<dc:creator>genglish</dc:creator>
		<pubDate>Sun, 11 Oct 2009 04:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-685</guid>
		<description><![CDATA[&lt;p&gt;Darren, I was kidding. I&#039;d not have approved nor wrote a response if I&#039;d taken it poorly. The joke was that, yes, that piece is basically an unrefined rant.&lt;/p&gt;

&lt;p&gt;So, there, we, are.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Darren, I was kidding. I&#8217;d not have approved nor wrote a response if I&#8217;d taken it poorly. The joke was that, yes, that piece is basically an unrefined rant.</p>

<p>So, there, we, are.</p>
]]></content:encoded>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by Darran Edmundson</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-684</link>
		<dc:creator>Darran Edmundson</dc:creator>
		<pubDate>Sun, 11 Oct 2009 03:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-684</guid>
		<description><![CDATA[&lt;p&gt;Guy, I found myself having to reread at least one sentence in your post, mentally inserting commas in an attempt to disambiguate the meaning.  I was therefore happy to see erdenfeind&#039;s suggestion in the follow-up comments.  You&#039;re a good writer with - judging from the few blog posts I&#039;ve read - something meaningful to say.  I humbly suggest taking constructive criticisms in stride.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Guy, I found myself having to reread at least one sentence in your post, mentally inserting commas in an attempt to disambiguate the meaning.  I was therefore happy to see erdenfeind&#8217;s suggestion in the follow-up comments.  You&#8217;re a good writer with &#8211; judging from the few blog posts I&#8217;ve read &#8211; something meaningful to say.  I humbly suggest taking constructive criticisms in stride.</p>
]]></content:encoded>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by Jason Terhorst</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-674</link>
		<dc:creator>Jason Terhorst</dc:creator>
		<pubDate>Fri, 09 Oct 2009 00:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-674</guid>
		<description><![CDATA[&lt;p&gt;JulesLt has hit it right on the target - any &quot;cross-platform&quot; kit isn&#039;t going to deliver an experience that respects the platform. The only benefit it has is that it&#039;s easy for the developer.&lt;/p&gt;

&lt;p&gt;But it&#039;s not about what&#039;s easy for the developer, but rather what delivers a consistent UI and experience for the user. It&#039;s not about you, it&#039;s about the user. (read that again)&lt;/p&gt;

&lt;p&gt;We don&#039;t want the Mac to become a UI free-for-all. And, just like their own apps have become a UI junk yard filled with let&#039;s-see-how-low-we-can-set-the-bar, Adobe has allowed other developers to do the same with AIR.&lt;/p&gt;

&lt;p&gt;Sure, you can say they&#039;ll just use it for puzzle games, but there will most likely be a few who will try to imitate the Cocoa UI, and we&#039;ll have an &quot;uncanny valley&quot; issue, just like with Mac apps ported from other platforms.&lt;/p&gt;

&lt;p&gt;It&#039;s cool if you want to use other languages for the iPhone or the Mac, but please make sure to respect the native frameworks and UI. Don&#039;t try to roll your own imitation of it, because it won&#039;t end well. And performance matters, too. It&#039;s not about what&#039;s easy/fast/cheap for you. It&#039;s about making an experience that fits the platform it&#039;s on, and works well, and runs fast.&lt;/p&gt;

&lt;p&gt;Flash doesn&#039;t do any of those things.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>JulesLt has hit it right on the target &#8211; any &#8220;cross-platform&#8221; kit isn&#8217;t going to deliver an experience that respects the platform. The only benefit it has is that it&#8217;s easy for the developer.</p>

<p>But it&#8217;s not about what&#8217;s easy for the developer, but rather what delivers a consistent UI and experience for the user. It&#8217;s not about you, it&#8217;s about the user. (read that again)</p>

<p>We don&#8217;t want the Mac to become a UI free-for-all. And, just like their own apps have become a UI junk yard filled with let&#8217;s-see-how-low-we-can-set-the-bar, Adobe has allowed other developers to do the same with AIR.</p>

<p>Sure, you can say they&#8217;ll just use it for puzzle games, but there will most likely be a few who will try to imitate the Cocoa UI, and we&#8217;ll have an &#8220;uncanny valley&#8221; issue, just like with Mac apps ported from other platforms.</p>

<p>It&#8217;s cool if you want to use other languages for the iPhone or the Mac, but please make sure to respect the native frameworks and UI. Don&#8217;t try to roll your own imitation of it, because it won&#8217;t end well. And performance matters, too. It&#8217;s not about what&#8217;s easy/fast/cheap for you. It&#8217;s about making an experience that fits the platform it&#8217;s on, and works well, and runs fast.</p>

<p>Flash doesn&#8217;t do any of those things.</p>
]]></content:encoded>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by Charlie</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-672</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Thu, 08 Oct 2009 17:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-672</guid>
		<description><![CDATA[&lt;p&gt;Well said, don&#039;t worry about the commas I read it fine. My thought on is this, is that whatever the outcome the platform will be stronger for it. Which is a win win for the users and developers.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Well said, don&#8217;t worry about the commas I read it fine. My thought on is this, is that whatever the outcome the platform will be stronger for it. Which is a win win for the users and developers.</p>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by Jim</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-670</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Thu, 08 Oct 2009 13:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-670</guid>
		<description><![CDATA[&lt;p&gt;Sorry for being an ass but the actual saying is the &quot;proof of the pudding is in the taste&quot; not the &quot;proof is in the pudding&quot;. Maybe its anal, but the real quote is far more appropriate for making your point. Your customers taste the finished product, they don&#039;t disassemble it to see how it was made.&lt;/p&gt;

&lt;p&gt;Don&#039;t bother with more commas though. We are good at parsing!!&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Sorry for being an ass but the actual saying is the &#8220;proof of the pudding is in the taste&#8221; not the &#8220;proof is in the pudding&#8221;. Maybe its anal, but the real quote is far more appropriate for making your point. Your customers taste the finished product, they don&#8217;t disassemble it to see how it was made.</p>

<p>Don&#8217;t bother with more commas though. We are good at parsing!!</p>
]]></content:encoded>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by Andrew Ducker</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-668</link>
		<dc:creator>Andrew Ducker</dc:creator>
		<pubDate>Thu, 08 Oct 2009 09:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-668</guid>
		<description><![CDATA[&lt;p&gt;This is the X-Files episode you werel looking for:
http://en.wikipedia.org/wiki/Jose_Chung%27s_From_Outer_Space&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>This is the X-Files episode you werel looking for:
<a href="http://en.wikipedia.org/wiki/Jose_Chung%27s_From_Outer_Space" rel="nofollow">http://en.wikipedia.org/wiki/Jose_Chung%27s_From_Outer_Space</a></p>
]]></content:encoded>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by JulesLt</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-667</link>
		<dc:creator>JulesLt</dc:creator>
		<pubDate>Thu, 08 Oct 2009 08:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-667</guid>
		<description><![CDATA[&lt;p&gt;Bruce - I presume the reason for no (direct) access to Cocoa APIs is that this is not about using ActionScript 3.0 as a development language, but about Flash developers to re-use the same code, and the Flash APIs they know -  on the iPhone - using native APIs would remove that portability.&lt;/p&gt;

&lt;p&gt;However, I still remain suspicious of &#039;cross-platform&#039; development tools - the BBC&#039;s iPlayer app is written in Adobe AIR and - of course - it has a &#039;Settings&#039; tab in the app window, rather than a Preferences under the file menu.&lt;/p&gt;

&lt;p&gt;But then I&#039;m suspicious of web apps in the same way - they give too much freedom to designers - there is no &#039;Web HIG&#039;.&lt;/p&gt;

&lt;p&gt;Which may sound ridiculous, but I&#039;ve become aware how much the strength of OS X is around the consistency between applications - a feeling that operations (like drag&#039;n&#039;drop) will actually work, etc. In contrast, an internal user was surprised when I drag&#039;n&#039;dropped within a Flex application, because it wasn&#039;t something they expected to do within a browser window. Even with HTML 5, until it&#039;s 100% consistently used, it&#039;s going to be a frustrating business of not knowing what behaviours will work on any given page - which means that you tend to fall back on the lowest common denominator.&lt;/p&gt;

&lt;p&gt;To me, that&#039;s a step backwards - as if we threw away the idea of standardised keyboard shortcuts and went back to everyone inventing their own (&#039;a victory for the freedom of developers&#039;). Although that does remind me of cross-platform apps that insist on using CTRL rather than CMD based shortcuts.&lt;/p&gt;

&lt;p&gt;Now, as yet, we&#039;re not seeing those differences between mobile phones - I can&#039;t think of gestures that have different meanings.&lt;/p&gt;

&lt;p&gt;Anyway, that&#039;s an aside from whether Flash-to-iPhone will be any good, and Windows and the Web says I&#039;m wrong - most people don&#039;t care about consistency between their apps.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Bruce &#8211; I presume the reason for no (direct) access to Cocoa APIs is that this is not about using ActionScript 3.0 as a development language, but about Flash developers to re-use the same code, and the Flash APIs they know &#8211;  on the iPhone &#8211; using native APIs would remove that portability.</p>

<p>However, I still remain suspicious of &#8216;cross-platform&#8217; development tools &#8211; the BBC&#8217;s iPlayer app is written in Adobe AIR and &#8211; of course &#8211; it has a &#8216;Settings&#8217; tab in the app window, rather than a Preferences under the file menu.</p>

<p>But then I&#8217;m suspicious of web apps in the same way &#8211; they give too much freedom to designers &#8211; there is no &#8216;Web HIG&#8217;.</p>

<p>Which may sound ridiculous, but I&#8217;ve become aware how much the strength of OS X is around the consistency between applications &#8211; a feeling that operations (like drag&#8217;n'drop) will actually work, etc. In contrast, an internal user was surprised when I drag&#8217;n'dropped within a Flex application, because it wasn&#8217;t something they expected to do within a browser window. Even with HTML 5, until it&#8217;s 100% consistently used, it&#8217;s going to be a frustrating business of not knowing what behaviours will work on any given page &#8211; which means that you tend to fall back on the lowest common denominator.</p>

<p>To me, that&#8217;s a step backwards &#8211; as if we threw away the idea of standardised keyboard shortcuts and went back to everyone inventing their own (&#8216;a victory for the freedom of developers&#8217;). Although that does remind me of cross-platform apps that insist on using CTRL rather than CMD based shortcuts.</p>

<p>Now, as yet, we&#8217;re not seeing those differences between mobile phones &#8211; I can&#8217;t think of gestures that have different meanings.</p>

<p>Anyway, that&#8217;s an aside from whether Flash-to-iPhone will be any good, and Windows and the Web says I&#8217;m wrong &#8211; most people don&#8217;t care about consistency between their apps.</p>
]]></content:encoded>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by Cy</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-666</link>
		<dc:creator>Cy</dc:creator>
		<pubDate>Thu, 08 Oct 2009 08:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-666</guid>
		<description><![CDATA[&lt;p&gt;Let&#039;s not talk about how easy is to decompile a SWF movie, and extract assets and AS code.&lt;/p&gt;

&lt;p&gt;I wouldn&#039;t trust that except for quick and dirty apps.&lt;/p&gt;

&lt;p&gt;In the end we will have an app store impossible to browse due the massification.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Let&#8217;s not talk about how easy is to decompile a SWF movie, and extract assets and AS code.</p>

<p>I wouldn&#8217;t trust that except for quick and dirty apps.</p>

<p>In the end we will have an app store impossible to browse due the massification.</p>
]]></content:encoded>
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		<title>Comment on Don&#8217;t Be A Dick: Compiled Flash and You. by genglish</title>
		<link>http://kickingbear.com/blog/archives/43/comment-page-1#comment-664</link>
		<dc:creator>genglish</dc:creator>
		<pubDate>Thu, 08 Oct 2009 06:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://kickingbear.com/blog/?p=43#comment-664</guid>
		<description><![CDATA[&lt;p&gt;I, Guy English, on this, the 8th day of October, in the year of our lord 2009, do herby affirm that I will try to use more commas in my prose. Setting aside the obvious structural problems, the lack of proving a thesis in favour of an appeal to emotion, and the floppy, wobbly and weak fallback of a final paragraph it is certainly the inadequate deployment of the comma that is most notable in this piece. I will endeavour to do better in the future.&lt;/p&gt;

&lt;p&gt;And, yes, that sounds like I&#039;m making fun of the comment from erdenfeind but, heck, I choose to take it in the broader sense and will, in the future, try to rant in a manner more befitting the Internet.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>I, Guy English, on this, the 8th day of October, in the year of our lord 2009, do herby affirm that I will try to use more commas in my prose. Setting aside the obvious structural problems, the lack of proving a thesis in favour of an appeal to emotion, and the floppy, wobbly and weak fallback of a final paragraph it is certainly the inadequate deployment of the comma that is most notable in this piece. I will endeavour to do better in the future.</p>

<p>And, yes, that sounds like I&#8217;m making fun of the comment from erdenfeind but, heck, I choose to take it in the broader sense and will, in the future, try to rant in a manner more befitting the Internet.</p>
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